State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · June 2022

Top Down Games Performance on iOS in the US for Q2 2022

Q2 2022 saw significant trends in downloads, revenue, and active users for the top 5 top-down games on iOS in the US. Detailed insights reveal varying performance metrics across popular titles.

Top Down Games Performance on iOS in the US for Q2 2022

During Q2 2022, the top 5 top-down games on iOS in the United States showcased varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of these trends.

Wordle! experienced a peak in weekly revenue around mid-April, reaching approximately $153K. Weekly downloads surged in mid-April, hitting around 621K, but saw a decline towards the end of the quarter, settling at about 121K in the final week of June. Active users peaked at about 2M in early May but decreased to 1.4M by the end of June.

Diablo Immortal launched with impressive numbers, generating around $2.5M in revenue during its first full week. Downloads were highest at launch, with approximately 2.7M, but dropped to around 111K by the end of June. The weekly active users also saw a decline from about 2.1M in early June to 1M towards the end of the month.

Deliver It 3D saw a spike in downloads in late April, reaching around 430K, but this number gradually declined to about 79K by the end of June. Revenue followed a similar trend, peaking at approximately $3K in early May and then decreasing to around $800 at the end of the quarter. Active users hit a high of about 502K in late April but dropped to around 189K by the end of June.

Bridge Race maintained steady weekly downloads throughout Q2, ranging between 124K and 182K. Revenue remained relatively stable, averaging around $1.5K per week. The game had a consistent number of active users, with figures hovering around 200K by the end of June.

Among Us! had a fairly stable performance in terms of downloads, with numbers ranging from 113K to 172K weekly. Revenue was consistent, averaging around $6K per week. Active users showed an upward trend, increasing from about 598K at the beginning of April to over 700K by the end of June.

For more detailed insights and data on the performance of these top-down games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2022